﻿using UnityEngine;
using Watermelon;

[CreateAssetMenu(fileName = "Nurse Movement Speed Upgrade", menuName = "Content/Upgrades/Nurse Movement Speed Upgrade")]
public class NurseMovementSpeedUpgrade : Upgrade<NurseMovementSpeedUpgrade.NurseMovementSpeedStage>
{
    public override void Initialise()
    {

    }

    [System.Serializable]
    public class NurseMovementSpeedStage : BaseUpgradeStage
    {
        [SerializeField] float nurseMovementSpeed;
        public float NurseMovementSpeed => nurseMovementSpeed;

        [SerializeField] float nurseAngularSpeed;
        public float NurseAngularSpeed => nurseAngularSpeed;

        [SerializeField] float nurseAcceleration;
        public float NurseAcceleration => nurseAcceleration;

        [SerializeField] float nurseBlendTreeMultiplier;
        public float NurseBlendTreeMultiplier => nurseBlendTreeMultiplier;
    }
}
